#ifndef HANDY_FUNCTIONS_H
#define HANDY_FUNCTIONS_H

#include <iostream>
#include <windows.h>
#include "gl\gl.h"
#include "gl\glu.h"
#include "gl\glaux.h"
#include "gl\glut.h"

float randomFloat();
void explodeName(const char *fileSource, char *fileName, char *filePath);
bool createTexture(UINT &texture, LPSTR fileName);

#endif //HANDY_FUNCTIONS_H